Design systems can solve a myriad of problems for both designers and developers, but they’re not magic wands. Let’s take a look at what design systems can do for us … and be realistic about what they can’t.
Poor UX in high-stakes environments increases risk. Don’t reinvent the wheel—simplify, make incremental improvements and manage change for safer, smarter decisions.
A critique is an invitation for others with different perspectives and life experiences to help poke holes in a design and find places for improvement. It’s an opportunity to find what’s working, as well as what isn’t.